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Public Attributes | |
float | bias |
mat4 | MVP |
Modelview projection matrix used for the light's shadow map. More... | |
Texture2DShadow | texture |
float | vsmLightBleedReduction |
Texture2DShadow | vsmTexture |
float glsl::Light_glsl::ShadowMap::bias |
mat4 glsl::Light_glsl::ShadowMap::MVP |
Modelview projection matrix used for the light's shadow map.
Texture2DShadow glsl::Light_glsl::ShadowMap::texture |
float glsl::Light_glsl::ShadowMap::vsmLightBleedReduction |
Texture2DShadow glsl::Light_glsl::ShadowMap::vsmTexture |