| Support Forum G3D Web Page |
Public Attributes | |
| float | bias |
| mat4 | MVP |
| Modelview projection matrix used for the light's shadow map. More... | |
| Texture2DShadow | texture |
| float | vsmLightBleedReduction |
| Texture2DShadow | vsmTexture |
| float glsl::Light_glsl::ShadowMap::bias |
| mat4 glsl::Light_glsl::ShadowMap::MVP |
Modelview projection matrix used for the light's shadow map.
| Texture2DShadow glsl::Light_glsl::ShadowMap::texture |
| float glsl::Light_glsl::ShadowMap::vsmLightBleedReduction |
| Texture2DShadow glsl::Light_glsl::ShadowMap::vsmTexture |
1.8.15