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AmbientOcclusion_sample.glsl File Reference

Classes

class  glsl::AmbientOcclusion_sample_glsl
 
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Namespaces

 glsl
 

Macros

#define AmbientOcclusion_sample_glsl
 

Detailed Description

Referenced Code: Implements the inferred AO sampling algorithm from McGuire and Mara,
Referenced Code: Phenomenological Transparency, IEEE Transactions on Visualiation and Computer Graphics, 14 pages, 2017

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License

Macro Definition Documentation

◆ AmbientOcclusion_sample_glsl

#define AmbientOcclusion_sample_glsl

documentation generated on Wed Nov 24 2021 08:01:50 using doxygen 1.8.15