Support Forum       G3D Web Page     
shader Directory Reference

Directories

directory  AmbientOcclusion
 
directory  ArticulatedModel
 
directory  BilateralFilter
 
directory  BumpMap
 
directory  Camera
 
directory  DDGIVolume
 
directory  DefaultRenderer
 
directory  DepthOfField
 
directory  Draw
 
directory  Film
 
directory  FogVolumeSurface
 
directory  GaussianBlur
 
directory  GaussianMIPFilter
 
directory  GBuffer
 
directory  GFont
 
directory  GuiTextureBox
 
directory  GuiTheme
 
directory  HeightfieldModel
 
directory  Light
 
directory  LightingEnvironment
 
directory  MotionBlur
 
directory  ParticleSurface
 
directory  PointSurface
 
directory  SkyboxSurface
 
directory  SlowMesh
 
directory  SVO
 
directory  TemporalFilter
 
directory  Texture
 
directory  UniversalMaterial
 
directory  UniversalSurface
 
directory  VoxelSurface
 

Files

file  AlphaFilter.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  clip.glsl
 SIMD optimized code to clip a triangle or quadrilateral against a plane in GLSL.
 
file  combineColorTexture.pix
 A simple shader designed to combine either two textures or a texture and a color using one of a set of operations.
 
file  compatibility.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  default.vrt
 Default shader...
 
file  deferredHelpers.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  depthPeel.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  g3dmath.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  gradient.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  lightMap.glsl
 Include into your shader to access the radiosityNormalMap(lightMap0, lightMap1, lightMap2, lightCoord, tsN) function, which returns a radiance sample from the Radiosity Normal Map specified by the first three parameters.
 
file  noise.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  octahedral.glsl
 Efficient GPU implementation of the octahedral unit vector encoding from.
 
file  reconstructFromDepth.glsl
 Routines for reconstructing linear Z, camera-space position, and camera-space face normals from a standard or infinite OpenGL projection matrix from G3D.
 
file  reverseReprojection.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  screenSpaceRayTrace.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  textureFilter.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  unlit.pix
 Apply a color and texture.
 
file  unlit.vrt
 Apply a color and texture.
 

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15