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file | AlphaFilter.glsl |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | clip.glsl |
| SIMD optimized code to clip a triangle or quadrilateral against a plane in GLSL.
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file | combineColorTexture.pix |
| A simple shader designed to combine either two textures or a texture and a color using one of a set of operations.
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file | compatibility.glsl |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | default.vrt |
| Default shader...
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file | deferredHelpers.glsl |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | depthPeel.glsl |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | g3dmath.glsl |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | gradient.glsl |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | lightMap.glsl |
| Include into your shader to access the radiosityNormalMap(lightMap0, lightMap1, lightMap2, lightCoord, tsN) function, which returns a radiance sample from the Radiosity Normal Map specified by the first three parameters.
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file | noise.glsl |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | octahedral.glsl |
| Efficient GPU implementation of the octahedral unit vector encoding from.
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file | reconstructFromDepth.glsl |
| Routines for reconstructing linear Z, camera-space position, and camera-space face normals from a standard or infinite OpenGL projection matrix from G3D.
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file | reverseReprojection.glsl |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | screenSpaceRayTrace.glsl |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | textureFilter.glsl |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | unlit.pix |
| Apply a color and texture.
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file | unlit.vrt |
| Apply a color and texture.
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