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Component.h File Reference

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...

Classes

class  G3D::Component< Color, Image >
 Common code for G3D::Component1, G3D::Component3, and G3D::Component4. More...
 
class  G3D::ImageUtils
 
class  G3D::MapComponent< Image >
 Manages CPU and GPU versions of image data and performs conversions as needed. More...
 

Namespaces

 G3D
 

Macros

#define DO_NOT_WARN_IF_UNUSED
 
#define MyType   class MapComponent<Image>
 

Typedefs

typedef Component< Color1, Image1 > G3D::Component1
 
typedef Component< Color3, Image3 > G3D::Component3
 
typedef Component< Color4, Image4 > G3D::Component4
 

Enumerations

enum  G3D::ImageStorage {
  G3D::MOVE_TO_CPU = 0,
  G3D::MOVE_TO_GPU = 1,
  G3D::COPY_TO_CPU = 2,
  G3D::COPY_TO_GPU = 3,
  G3D::IMAGE_STORAGE_CURRENT = 4
}
 Used by Component. More...
 

Detailed Description

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.

Macro Definition Documentation

◆ DO_NOT_WARN_IF_UNUSED

#define DO_NOT_WARN_IF_UNUSED

◆ MyType

#define MyType   class MapComponent<Image>

documentation generated on Wed Nov 24 2021 08:01:50 using doxygen 1.8.15