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Upsample low-resolution A, B+D^2, and delta buffers to full resolution using joint-bilateral upsampling based on a depth key. More...
Classes | |
class | glsl::DefaultRenderer_upsampleOIT_pix |
Upsample low-resolution A, B+D^2, and delta buffers to full resolution using joint-bilateral upsampling based on a depth key. More... | |
Namespaces | |
glsl | |
Upsample low-resolution A, B+D^2, and delta buffers to full resolution using joint-bilateral upsampling based on a depth key.
From:
McGuire and Mara, A Phenomenological Scattering Model for Order-Independent Transparency, Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D), Feburary 28, 2016 http://graphics.cs.williams.edu/papers/TransparencyI3D16/
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