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DefaultRenderer_upsampleOIT.pix File Reference

Upsample low-resolution A, B+D^2, and delta buffers to full resolution using joint-bilateral upsampling based on a depth key. More...

Classes

class  glsl::DefaultRenderer_upsampleOIT_pix
 
Upsample low-resolution A, B+D^2, and delta buffers to full resolution using joint-bilateral upsampling based on a depth key. More...
 

Namespaces

 glsl
 

Detailed Description

Upsample low-resolution A, B+D^2, and delta buffers to full resolution using joint-bilateral upsampling based on a depth key.

From:

McGuire and Mara, A Phenomenological Scattering Model for Order-Independent Transparency, Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D), Feburary 28, 2016 http://graphics.cs.williams.edu/papers/TransparencyI3D16/

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License


documentation generated on Wed Nov 24 2021 08:01:50 using doxygen 1.8.15