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file | DefaultRenderer_compositeWeightedBlendedOIT.pix |
This shader corresponds to listing 2 of: | |
file | DefaultRenderer_deferredShade.pix |
file | DefaultRenderer_downsampleNormal.pix |
From: McGuire and Mara, A Phenomenological Scattering Model for Order-Independent Transparency, Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D), Feburary 28, 2016 http://graphics.cs.williams.edu/papers/TransparencyI3D16/. | |
file | DefaultRenderer_gatherGlossy.pix |
file | DefaultRenderer_generateMirrorRays.glc |
file | DefaultRenderer_OIT_writePixel.glsl |
This shader corresponds to listing 1 of: | |
file | DefaultRenderer_pathTracedIndirect.pix |
file | DefaultRenderer_SSRT.pix |
file | DefaultRenderer_upsampleOIT.pix |
Upsample low-resolution A, B+D^2, and delta buffers to full resolution using joint-bilateral upsampling based on a depth key. | |
file | DefaultRenderer_upsampleReflections.pix |
file | GIMode.glsl |