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DefaultRenderer Directory Reference

Files

file  DefaultRenderer_compositeWeightedBlendedOIT.pix
 This shader corresponds to listing 2 of:
 
file  DefaultRenderer_deferredShade.pix
 
file  DefaultRenderer_downsampleNormal.pix
 From: McGuire and Mara, A Phenomenological Scattering Model for Order-Independent Transparency, Proceedings of the ACM Symposium on Interactive 3D Graphics and Games (I3D), Feburary 28, 2016 http://graphics.cs.williams.edu/papers/TransparencyI3D16/.
 
file  DefaultRenderer_gatherGlossy.pix
 
file  DefaultRenderer_generateMirrorRays.glc
 
file  DefaultRenderer_OIT_writePixel.glsl
 This shader corresponds to listing 1 of:
 
file  DefaultRenderer_pathTracedIndirect.pix
 
file  DefaultRenderer_SSRT.pix
 
file  DefaultRenderer_upsampleOIT.pix
 Upsample low-resolution A, B+D^2, and delta buffers to full resolution using joint-bilateral upsampling based on a depth key.
 
file  DefaultRenderer_upsampleReflections.pix
 
file  GIMode.glsl
 

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