Support Forum G3D Web Page |
Stores a signed, scaled circle of confusion radius into the output buffer, reading from a depth buffer or linear camera space Z buffer. More...
Classes | |
class | glsl::DepthOfField_circleOfConfusion_pix |
Stores a signed, scaled circle of confusion radius into the output buffer, reading from a depth buffer or linear camera space Z buffer. More... | |
Namespaces | |
glsl | |
Macros | |
#define | radius result.r |
#define | screenFocusZ nearSharpPlaneZ |
For chromablur. More... | |
Stores a signed, scaled circle of confusion radius into the output buffer, reading from a depth buffer or linear camera space Z buffer.
Optionally packs the color buffer into the RGB channels.
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License
#define radius result.r |
#define screenFocusZ nearSharpPlaneZ |
For chromablur.
Referenced by glsl::DepthOfField_glsl::circleOfConfusionRadiusPixels().