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G3DAllocator.h File Reference

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...

Classes

class  G3D::G3DAllocator< T >
 Maps the G3D default allocator (System::malloc) to an std::allocator. More...
 
struct  G3D::G3DAllocator< T >::rebind< U >
 

Namespaces

 G3D
 
 G3D::_internal
 

Macros

#define G3D_base_G3DAllocator_h
 

Functions

template<class T1 , class T2 >
bool G3D::operator!= (const G3DAllocator< T1 > &, const G3DAllocator< T2 > &) throw ()
 
template<class T1 , class T2 >
bool G3D::operator== (const G3DAllocator< T1 > &, const G3DAllocator< T2 > &) throw ()
 
void G3D::_internal::systemFree (void *p)
 
void * G3D::_internal::systemMalloc (size_t bytes)
 

Detailed Description

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.

Macro Definition Documentation

◆ G3D_base_G3DAllocator_h

#define G3D_base_G3DAllocator_h

documentation generated on Wed Nov 24 2021 08:01:51 using doxygen 1.8.15