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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
class | G3D::G3DAllocator< T > |
Maps the G3D default allocator (System::malloc) to an std::allocator. More... | |
struct | G3D::G3DAllocator< T >::rebind< U > |
Namespaces | |
G3D | |
G3D::_internal | |
Macros | |
#define | G3D_base_G3DAllocator_h |
Functions | |
template<class T1 , class T2 > | |
bool | G3D::operator!= (const G3DAllocator< T1 > &, const G3DAllocator< T2 > &) throw () |
template<class T1 , class T2 > | |
bool | G3D::operator== (const G3DAllocator< T1 > &, const G3DAllocator< T2 > &) throw () |
void | G3D::_internal::systemFree (void *p) |
void * | G3D::_internal::systemMalloc (size_t bytes) |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
#define G3D_base_G3DAllocator_h |