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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
| class | G3D::G3DAllocator< T > |
| Maps the G3D default allocator (System::malloc) to an std::allocator. More... | |
| struct | G3D::G3DAllocator< T >::rebind< U > |
Namespaces | |
| G3D | |
| G3D::_internal | |
Macros | |
| #define | G3D_base_G3DAllocator_h |
Functions | |
| template<class T1 , class T2 > | |
| bool | G3D::operator!= (const G3DAllocator< T1 > &, const G3DAllocator< T2 > &) throw () |
| template<class T1 , class T2 > | |
| bool | G3D::operator== (const G3DAllocator< T1 > &, const G3DAllocator< T2 > &) throw () |
| void | G3D::_internal::systemFree (void *p) |
| void * | G3D::_internal::systemMalloc (size_t bytes) |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
| #define G3D_base_G3DAllocator_h |
1.8.15