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Computes the largest-magnitude velocity in the tile with corner at gl_FragCoord.xy * maxBlurRadius. More...
Classes | |
class | glsl::MotionBlur_tileMinMax_pix |
Computes the largest-magnitude velocity in the tile with corner at gl_FragCoord.xy * maxBlurRadius. More... | |
Namespaces | |
glsl | |
Computes the largest-magnitude velocity in the tile with corner at gl_FragCoord.xy * maxBlurRadius.
Invoked from MotionBlur::computeTileMax().
This is run twice, once in each dimension. It transposes the output from the input, so it doesn't need to know which pass number it is in.
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