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Classes | |
class | glsl::ParticleSurface_stochasticDepthOnly_geo |
Shader program. More... | |
Namespaces | |
glsl | |
Macros | |
#define | dFdx(g) ((g) * 0.0) |
#define | dFdy(g) ((g) * 0.0) |
#define | discard |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
#define dFdx | ( | g | ) | ((g) * 0.0) |
#define dFdy | ( | g | ) | ((g) * 0.0) |
#define discard |