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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
class | G3D::Quat |
Arbitrary quaternion (not necessarily unit). More... | |
Namespaces | |
G3D | |
Functions | |
Quat | G3D::exp (const Quat &q) |
Quat | G3D::log (const Quat &q) |
G3D::Quat | G3D::operator* (double s, const G3D::Quat &q) |
G3D::Quat | G3D::operator* (float s, const G3D::Quat &q) |
G3D::Quat | pow (const G3D::Quat &q, double x) |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
Referenced by glsl::Light_glsl::computeShading(), glsl::gradient_glsl::heatmapGradient(), glsl::DefaultRenderer_pathTracedIndirect_pix::neonGradient(), glsl::gradient_glsl::neonGradient(), G3D::PointHashGrid< Value, PosFunc, EqualsFunc >::PointHashGrid(), std::pow(), G3D::Image::R(), G3D::Map2D< Color1, Color1 >::R(), glsl::DDGIVolume_glsl::sampleOneDDGIVolume(), glsl::FogVolumeSurface_render_pix::shade(), G3D::signedPow(), and glsl::gradient_glsl::techGradient().