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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
| class | G3D::Array< T, MIN_ELEMENTS > |
Dynamic 1D array tuned for performance. More... | |
| class | G3D::System |
OS and processor abstraction. More... | |
Namespaces | |
| G3D | |
Macros | |
| #define | Fixed OSX_Fixed |
| #define | Point OSX_Point |
| #define | Zone OSX_Zone |
Enumerations | |
| enum | G3D::G3DEndian { G3D::G3D_BIG_ENDIAN, G3D::G3D_LITTLE_ENDIAN } |
The order in which the bytes of an integer are stored on a machine. More... | |
Functions | |
| String | G3D::license () |
| G3D, SDL, and IJG libraries require license documentation to be distributed with your program. More... | |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
| #define Fixed OSX_Fixed |
| #define Point OSX_Point |
Referenced by glsl::UniversalMaterial_sample_glsl::dim().
| #define Zone OSX_Zone |
1.8.15