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This shader expects a prefix (GBuffer::macros() or SVO::macros()) to be attached at runtime using Shader::setPremable. More...
Classes | |
class | glsl::VoxelSurface_gbuffer_pix |
This shader expects a prefix (GBuffer::macros() or SVO::macros()) to be attached at runtime using Shader::setPremable. More... | |
class | glsl::VoxelSurface_gbuffer_pix::glsl::VoxelSurface_pixel_glsl |
Shader program. More... | |
Namespaces | |
glsl | |
glsl::VoxelSurface_gbuffer_pix::glsl | |
glsl::VoxelSurface_gbuffer_pix::glsl::VoxelSurface_pixel_glsl::glsl | |
Macros | |
#define | UNBLENDED_PASS 1 |
#define | VISUALIZE_EFFICIENCY 0 |
Variables | |
class { | |
}; | |
Our ray-box intersection More... | |
This shader expects a prefix (GBuffer::macros() or SVO::macros()) to be attached at runtime using Shader::setPremable.
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License
#define UNBLENDED_PASS 1 |
#define VISUALIZE_EFFICIENCY 0 |