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VoxelSurface_gbuffer.pix File Reference

This shader expects a prefix (GBuffer::macros() or SVO::macros()) to be attached at runtime using Shader::setPremable. More...

Classes

class  glsl::VoxelSurface_gbuffer_pix
 
This shader expects a prefix (GBuffer::macros() or SVO::macros()) to be attached at runtime using Shader::setPremable. More...
 
class  glsl::VoxelSurface_gbuffer_pix::glsl::VoxelSurface_pixel_glsl
 Shader program. More...
 

Namespaces

 glsl
 
 glsl::VoxelSurface_gbuffer_pix::glsl
 
 glsl::VoxelSurface_gbuffer_pix::glsl::VoxelSurface_pixel_glsl::glsl
 

Macros

#define UNBLENDED_PASS   1
 
#define VISUALIZE_EFFICIENCY   0
 

Variables

class {
}; 
 
Our ray-box intersection More...
 

Detailed Description

This shader expects a prefix (GBuffer::macros() or SVO::macros()) to be attached at runtime using Shader::setPremable.

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License

Macro Definition Documentation

◆ UNBLENDED_PASS

#define UNBLENDED_PASS   1

◆ VISUALIZE_EFFICIENCY

#define VISUALIZE_EFFICIENCY   0

documentation generated on Wed Nov 24 2021 08:01:50 using doxygen 1.8.15