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Base class for all controls. More...
Inherited by G3D::_GuiSliderBase, G3D::GuiButton, G3D::GuiCheckBox, G3D::GuiContainer, G3D::GuiDropDownList, G3D::GuiFunctionBox, G3D::GuiLabel, G3D::GuiRadioButton, G3D::GuiScrollBar, G3D::GuiTextBox, G3D::GuiWidgetDestructor, and G3D::ProfilerWindow::ProfilerTreeDisplay.
Classes | |
class | Callback |
Base class for GuiButton pre-event handlers. More... | |
Public Member Functions | |
virtual | ~GuiControl () |
const GuiText & | caption () const |
float | captionHeight () const |
For controls that have a caption outside the bounds of the control on the top or bottom, this is the size reserved for the caption. More... | |
float | captionWidth () const |
For controls that have a caption outside the bounds of the control on the left, this is the size reserved for the caption. More... | |
const Rect2D & | clickRect () const |
Used by GuiContainers. More... | |
virtual float | defaultCaptionHeight () const |
Default caption size for this control. More... | |
virtual float | defaultCaptionWidth () const |
bool | enabled () const |
virtual void | findControlUnderMouse (Vector2 mouse, GuiControl *&control) |
Return the enabled, visible control containing the mouse. More... | |
bool | focused () const |
Vector2 | fromOSWindowCoords (const Vector2 &v) const |
Transforms v from OS window coordinates to this control's coordinates. More... | |
bool | mouseOver () const |
void | moveBy (const Vector2 &delta) |
void | moveBy (float dx, float dy) |
void | moveRightOf (const GuiControl *control, const Vector2 &offset) |
If these two controls have the same parent, move this one immediately to the right of the argument. More... | |
void | moveRightOf (const GuiControl *control, float offsetX=0.0f) |
const Rect2D & | rect () const |
virtual void | render (RenderDevice *rd, const shared_ptr< GuiTheme > &theme, bool ancestorsEnabled) const =0 |
Only methods on theme may be called from this method by default. More... | |
virtual void | setCaption (const GuiText &caption) |
virtual void | setCaptionHeight (float c) |
virtual void | setCaptionWidth (float c) |
virtual void | setEnabled (bool e) |
void | setEventSource (GuiControl *c) |
void | setFocused (bool b) |
Grab or release keyboard focus. More... | |
void | setHeight (float h) |
void | setPosition (const Vector2 &v) |
void | setPosition (float x, float y) |
virtual void | setRect (const Rect2D &rect) |
If you explicitly change the rectangle of a control, the containing pane may clip its borders. More... | |
void | setSize (const Vector2 &v) |
void | setSize (float x, float y) |
void | setVisible (bool b) |
void | setWidth (float w) |
shared_ptr< GuiTheme > | theme () const |
virtual bool | toolStyle () const |
Return true if this is in tool button style. More... | |
Vector2 | toOSWindowCoords (const Vector2 &v) const |
Returns the coordinates of v, which is in the coordinate system of this object, relative to the OSWindow on which it will be rendered. More... | |
Rect2D | toOSWindowCoords (const Rect2D &r) const |
bool | visible () const |
GuiWindow * | window () const |
Get the window containing this control. More... | |
Protected Types | |
enum | { LEFT_CAPTION_WIDTH = 80, TOP_CAPTION_HEIGHT = 20 } |
Protected Member Functions | |
GuiControl (GuiWindow *gui, const GuiText &text="") | |
GuiControl (GuiContainer *parent, const GuiText &text="") | |
void | fireEvent (GEventType type) |
Fires an event. More... | |
virtual bool | onEvent (const GEvent &event) |
Events are only delivered (by GuiWindow) to a GuiControl when the control has the key focus. More... | |
Protected Attributes | |
GuiText | m_caption |
float | m_captionHeight |
float | m_captionWidth |
Rect2D | m_clickRect |
Rect bounds used for mouse actions. More... | |
bool | m_enabled |
GuiControl * | m_eventSource |
Sent events should appear to be from this object, which is usually "this". More... | |
GuiWindow * | m_gui |
The window that ultimately contains this control. More... | |
GuiContainer * | m_parent |
Parent pane. More... | |
Rect2D | m_rect |
Rect bounds used for rendering and layout. More... | |
bool | m_visible |
Friends | |
class | GuiContainer |
class | GuiPane |
class | GuiWindow |
class | WidgetManager |
Base class for all controls.
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const GuiText& G3D::GuiControl::caption | ( | ) | const |
Referenced by G3D::GuiPane::addDropDownList(), G3D::GuiPane::addMultiLineTextBox(), and G3D::GuiPane::addTextBox().
float G3D::GuiControl::captionHeight | ( | ) | const |
For controls that have a caption outside the bounds of the control on the top or bottom, this is the size reserved for the caption.
float G3D::GuiControl::captionWidth | ( | ) | const |
For controls that have a caption outside the bounds of the control on the left, this is the size reserved for the caption.
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Used by GuiContainers.
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Default caption size for this control.
Reimplemented in G3D::GuiFunctionBox.
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bool G3D::GuiControl::enabled | ( | ) | const |
Referenced by G3D::GuiNumberBox< int >::render().
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Return the enabled, visible control containing the mouse.
The default implementation returns itself if the mouse is within its bounds. GuiContainers should override this to iterate through children. Since only one (non-overlapping) child will write to control, it is sufficient to call this on all children without testing to see if one already wrote to control.
Reimplemented in G3D::GuiNumberBox< Value >, G3D::GuiNumberBox< float >, G3D::GuiNumberBox< int >, G3D::GuiTextureBox, G3D::GuiPane, G3D::GuiScrollPane, G3D::GuiFrameBox, and G3D::GuiTabPane.
Referenced by G3D::GuiNumberBox< int >::findControlUnderMouse().
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Fires an event.
bool G3D::GuiControl::focused | ( | ) | const |
Transforms v from OS window coordinates to this control's coordinates.
bool G3D::GuiControl::mouseOver | ( | ) | const |
void G3D::GuiControl::moveBy | ( | const Vector2 & | delta | ) |
void G3D::GuiControl::moveBy | ( | float | dx, |
float | dy | ||
) |
void G3D::GuiControl::moveRightOf | ( | const GuiControl * | control, |
const Vector2 & | offset | ||
) |
If these two controls have the same parent, move this one immediately to the right of the argument.
offset | May be negative |
Referenced by moveRightOf().
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Events are only delivered (by GuiWindow) to a GuiControl when the control has the key focus.
If the control does not consume the event, the event is delivered to each of its GUI parents in order, back to the window's root pane.
Key focus is transferred during a mouse down event.
Reimplemented in G3D::GuiTextureBox, G3D::GuiTextBox, G3D::GuiFunctionBox, G3D::GuiScrollBar, G3D::GuiDropDownList, G3D::GuiButton, G3D::ProfilerWindow::ProfilerTreeDisplay, G3D::GuiRadioButton, G3D::_GuiSliderBase, G3D::GuiTabPane, G3D::GuiCheckBox, G3D::GuiScrollPane, and G3D::GuiMultiLineTextBox.
const Rect2D& G3D::GuiControl::rect | ( | ) | const |
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Only methods on theme may be called from this method by default.
To make arbitrary RenderDevice calls, wrap them in GuiTheme::pauseRendering ... GuiTheme::resumeRendering.
Implemented in G3D::GuiNumberBox< Value >, G3D::GuiNumberBox< float >, G3D::GuiNumberBox< int >, G3D::GuiTextureBox, G3D::GuiPane, G3D::GuiTextBox, G3D::GuiFunctionBox, G3D::GuiScrollBar, G3D::GuiDropDownList, G3D::GuiScrollPane, G3D::GuiFrameBox, G3D::GuiTabPane, G3D::ProfilerWindow::ProfilerTreeDisplay, G3D::GuiButton, G3D::_GuiSliderBase, G3D::GuiRadioButton, G3D::GuiMultiLineTextBox, G3D::GuiCheckBox, and G3D::GuiWidgetDestructor.
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Reimplemented in G3D::GuiNumberBox< Value >, G3D::GuiNumberBox< float >, G3D::GuiNumberBox< int >, G3D::GuiTextureBox, and G3D::GuiPane.
Referenced by G3D::GuiNumberBox< int >::setCaption().
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Reimplemented in G3D::GuiNumberBox< Value >, G3D::GuiNumberBox< float >, G3D::GuiNumberBox< int >, and G3D::GuiFrameBox.
Referenced by G3D::GuiNumberBox< int >::setEnabled().
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void G3D::GuiControl::setFocused | ( | bool | b | ) |
Grab or release keyboard focus.
void G3D::GuiControl::setHeight | ( | float | h | ) |
void G3D::GuiControl::setPosition | ( | const Vector2 & | v | ) |
void G3D::GuiControl::setPosition | ( | float | x, |
float | y | ||
) |
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If you explicitly change the rectangle of a control, the containing pane may clip its borders.
Call pack() on the containing pane (or window) to resize that container appropriately.
Reimplemented in G3D::GuiNumberBox< Value >, G3D::GuiNumberBox< float >, G3D::GuiNumberBox< int >, G3D::GuiTextureBox, G3D::GuiPane, G3D::GuiTextBox, G3D::GuiDropDownList, G3D::GuiScrollPane, G3D::GuiTabPane, G3D::GuiContainer, G3D::GuiFrameBox, G3D::GuiRadioButton, and G3D::GuiCheckBox.
void G3D::GuiControl::setSize | ( | const Vector2 & | v | ) |
Referenced by G3D::GuiPane::addRadioButton().
void G3D::GuiControl::setSize | ( | float | x, |
float | y | ||
) |
void G3D::GuiControl::setVisible | ( | bool | b | ) |
void G3D::GuiControl::setWidth | ( | float | w | ) |
shared_ptr<GuiTheme> G3D::GuiControl::theme | ( | ) | const |
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Return true if this is in tool button style.
Reimplemented in G3D::GuiRadioButton, G3D::GuiButton, and G3D::GuiCheckBox.
Returns the coordinates of v, which is in the coordinate system of this object, relative to the OSWindow on which it will be rendered.
Referenced by toOSWindowCoords().
bool G3D::GuiControl::visible | ( | ) | const |
GuiWindow* G3D::GuiControl::window | ( | ) | const |
Get the window containing this control.
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Referenced by G3D::GuiNumberBox< int >::render().
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Referenced by G3D::GuiNumberBox< int >::setRect().
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Sent events should appear to be from this object, which is usually "this".
Other controls can set the event source to create compound controls that seem atomic from the outside.
Referenced by G3D::GuiSlider< int >::GuiSlider(), G3D::GuiNumberBox< Value >::MyTextBox::MyTextBox(), and setEventSource().
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The window that ultimately contains this control.
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Parent pane.
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Rect bounds used for rendering and layout.
Relative to the enclosing pane's clientRect.
Referenced by findControlUnderMouse(), G3D::GuiNumberBox< int >::render(), G3D::GuiNumberBox< int >::setCaption(), and G3D::GuiNumberBox< int >::setRect().
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