Support Forum       G3D Web Page     
Public Types | Public Member Functions | Protected Types | Protected Member Functions | Protected Attributes | List of all members
G3D::GuiTabPane Class Reference


A gui control that allows the user to switch between a variety of differnt panes. More...

Inherits G3D::GuiContainer.

Public Types

enum  { CONTROL_HEIGHT = 25 }
 
enum  { CONTROL_WIDTH = 215 }
 
enum  { BUTTON_WIDTH = 80 }
 
enum  { TOOL_BUTTON_WIDTH = 50 }
 
enum  { CONTROL_PADDING = 4 }
 

Public Member Functions

 GuiTabPane (GuiContainer *parent, const Pointer< int > &id=nullptr)
 For use by GuiPane. More...
 
GuiPaneaddTab (const GuiText &label, int id=-1)
 
const GuiTextcaption () const
 
float captionHeight () const
 For controls that have a caption outside the bounds of the control on the top or bottom, this is the size reserved for the caption. More...
 
float captionWidth () const
 For controls that have a caption outside the bounds of the control on the left, this is the size reserved for the caption. More...
 
const Rect2DclickRect () const
 Used by GuiContainers. More...
 
const Rect2DclientRect () const
 Client rect bounds, relative to the parent (or window if there is no parent). More...
 
virtual float defaultCaptionHeight () const
 Default caption size for this control. More...
 
virtual float defaultCaptionWidth () const
 
bool enabled () const
 
virtual void findControlUnderMouse (Vector2 mouse, GuiControl *&control) override
 Return the enabled, visible control containing the mouse. More...
 
bool focused () const
 
Vector2 fromOSWindowCoords (const Vector2 &v) const
 Transforms v from OS window coordinates to this control's coordinates. More...
 
virtual void increaseBounds (const Vector2 &extent)
 Updates this container to ensure that its client rect is least as wide and high as the specified extent, then recursively calls increaseBounds on its parent. More...
 
bool mouseOver () const
 
void moveBy (const Vector2 &delta)
 
void moveBy (float dx, float dy)
 
void moveRightOf (const GuiControl *control, const Vector2 &offset)
 If these two controls have the same parent, move this one immediately to the right of the argument. More...
 
void moveRightOf (const GuiControl *control, float offsetX=0.0f)
 
virtual bool onChildControlEvent (const GEvent &event)
 Invoked immediately (i.e., outside of the queue sequence) when a child fires an event through Widget::fireEvent. More...
 
virtual void pack ()
 
const Rect2Drect () const
 
virtual void render (RenderDevice *rd, const shared_ptr< GuiTheme > &theme, bool ancestorsEnabled) const override
 
Only methods on theme may be called from this method by default. More...
 
int selectedIndex () const
 
virtual void setCaption (const GuiText &caption)
 
virtual void setCaptionHeight (float c)
 
virtual void setCaptionWidth (float c)
 
virtual void setEnabled (bool e)
 
void setEventSource (GuiControl *c)
 
void setFocused (bool b)
 Grab or release keyboard focus. More...
 
void setHeight (float h)
 
void setPosition (const Vector2 &v)
 
void setPosition (float x, float y)
 
virtual void setRect (const Rect2D &rect) override
 If you explicitly change the rectangle of a control, the containing pane may clip its borders. More...
 
void setSelectedIndex (int p)
 
void setSize (const Vector2 &v)
 
void setSize (float x, float y)
 
void setVisible (bool b)
 
void setWidth (float w)
 
shared_ptr< GuiThemetheme () const
 
virtual bool toolStyle () const
 Return true if this is in tool button style. More...
 
Vector2 toOSWindowCoords (const Vector2 &v) const
 Returns the coordinates of v, which is in the coordinate system of this object, relative to the OSWindow on which it will be rendered. More...
 
Rect2D toOSWindowCoords (const Rect2D &r) const
 
bool visible () const
 
GuiWindowwindow () const
 Get the window containing this control. More...
 

Protected Types

enum  {
  LEFT_CAPTION_WIDTH = 80,
  TOP_CAPTION_HEIGHT = 20
}
 

Protected Member Functions

void fireEvent (GEventType type)
 Fires an event. More...
 
virtual bool onEvent (const GEvent &event) override
 Events are only delivered to a control when the control that control has the key focus (which is transferred during a mouse down) More...
 

Protected Attributes

GuiText m_caption
 
float m_captionHeight
 
float m_captionWidth
 
Rect2D m_clickRect
 Rect bounds used for mouse actions. More...
 
Rect2D m_clientRect
 Position to which all child controls are relative. More...
 
Array< int > m_contentIDArray
 Parallel array to m_contentPaneArray. More...
 
Array< GuiPane * > m_contentPaneArray
 
bool m_enabled
 
GuiControlm_eventSource
 Sent events should appear to be from this object, which is usually "this". More...
 
GuiWindowm_gui
 The window that ultimately contains this control. More...
 
Pointer< int > m_idPtr
 
int m_internalIndex
 Used if no index pointer is provided. More...
 
GuiContainerm_parent
 Parent pane. More...
 
Rect2D m_rect
 Rect bounds used for rendering and layout. More...
 
GuiPanem_tabButtonPane
 
GuiDropDownListm_tabDropDown
 
GuiPanem_viewPane
 
bool m_visible
 

Detailed Description


A gui control that allows the user to switch between a variety of differnt panes.

The panes are represented by tabs if they fit on the screen in which case it switches to a drop down window.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum
inherited
Enumerator
CONTROL_HEIGHT 

◆ anonymous enum

anonymous enum
inherited
Enumerator
CONTROL_WIDTH 

◆ anonymous enum

anonymous enum
inherited
Enumerator
BUTTON_WIDTH 

◆ anonymous enum

anonymous enum
inherited
Enumerator
TOOL_BUTTON_WIDTH 

◆ anonymous enum

anonymous enum
inherited
Enumerator
CONTROL_PADDING 

◆ anonymous enum

anonymous enum
protectedinherited
Enumerator
LEFT_CAPTION_WIDTH 
TOP_CAPTION_HEIGHT 

Constructor & Destructor Documentation

◆ GuiTabPane()

G3D::GuiTabPane::GuiTabPane ( GuiContainer parent,
const Pointer< int > &  id = nullptr 
)

For use by GuiPane.

Call GuiPane::addTabPane to create

Member Function Documentation

◆ addTab()

GuiPane* G3D::GuiTabPane::addTab ( const GuiText label,
int  id = -1 
)
Parameters
idIf -1 (default), set to the integer corresponding to the number of panes already in existence. Useful for cases where you want the index to correspond to an enum.

◆ caption()

const GuiText& G3D::GuiControl::caption ( ) const
inherited

◆ captionHeight()

float G3D::GuiControl::captionHeight ( ) const
inherited

For controls that have a caption outside the bounds of the control on the top or bottom, this is the size reserved for the caption.

◆ captionWidth()

float G3D::GuiControl::captionWidth ( ) const
inherited

For controls that have a caption outside the bounds of the control on the left, this is the size reserved for the caption.

◆ clickRect()

const Rect2D& G3D::GuiControl::clickRect ( ) const
inlineinherited

Used by GuiContainers.

◆ clientRect()

const Rect2D& G3D::GuiContainer::clientRect ( ) const
inlineinherited

Client rect bounds, relative to the parent (or window if there is no parent).

◆ defaultCaptionHeight()

virtual float G3D::GuiControl::defaultCaptionHeight ( ) const
inlinevirtualinherited

Default caption size for this control.

Reimplemented in G3D::GuiFunctionBox.

◆ defaultCaptionWidth()

virtual float G3D::GuiControl::defaultCaptionWidth ( ) const
inlinevirtualinherited

◆ enabled()

bool G3D::GuiControl::enabled ( ) const
inherited

◆ findControlUnderMouse()

virtual void G3D::GuiTabPane::findControlUnderMouse ( Vector2  mouse,
GuiControl *&  control 
)
overridevirtual

Return the enabled, visible control containing the mouse.

The default implementation returns itself if the mouse is within its bounds. GuiContainers should override this to iterate through children. Since only one (non-overlapping) child will write to control, it is sufficient to call this on all children without testing to see if one already wrote to control.

Reimplemented from G3D::GuiControl.

◆ fireEvent()

void G3D::GuiControl::fireEvent ( GEventType  type)
protectedinherited

Fires an event.

◆ focused()

bool G3D::GuiControl::focused ( ) const
inherited

◆ fromOSWindowCoords()

Vector2 G3D::GuiControl::fromOSWindowCoords ( const Vector2 v) const
inherited

Transforms v from OS window coordinates to this control's coordinates.

◆ increaseBounds()

virtual void G3D::GuiContainer::increaseBounds ( const Vector2 extent)
virtualinherited

Updates this container to ensure that its client rect is least as wide and high as the specified extent, then recursively calls increaseBounds on its parent.

Used during automatic layout sizing.

◆ mouseOver()

bool G3D::GuiControl::mouseOver ( ) const
inherited

◆ moveBy() [1/2]

void G3D::GuiControl::moveBy ( const Vector2 delta)
inherited

◆ moveBy() [2/2]

void G3D::GuiControl::moveBy ( float  dx,
float  dy 
)
inherited

◆ moveRightOf() [1/2]

void G3D::GuiControl::moveRightOf ( const GuiControl control,
const Vector2 offset 
)
inherited

If these two controls have the same parent, move this one immediately to the right of the argument.

Parameters
offsetMay be negative

Referenced by G3D::GuiControl::moveRightOf().

◆ moveRightOf() [2/2]

void G3D::GuiControl::moveRightOf ( const GuiControl control,
float  offsetX = 0.0f 
)
inlineinherited

◆ onChildControlEvent()

virtual bool G3D::GuiContainer::onChildControlEvent ( const GEvent event)
virtualinherited

Invoked immediately (i.e., outside of the queue sequence) when a child fires an event through Widget::fireEvent.

If this method returns true, the event is never submitted to the event queue. The default implementation passes the event to the GUI parent of this GuiContainer.

This enables creation of new custom controls by embedding other controls inside a GuiContainer; the container can suppress or watch the child control events in order to present its own behavior to its parent and the GuiWindow.

◆ onEvent()

virtual bool G3D::GuiTabPane::onEvent ( const GEvent event)
inlineoverrideprotectedvirtual

Events are only delivered to a control when the control that control has the key focus (which is transferred during a mouse down)

Reimplemented from G3D::GuiControl.

◆ pack()

virtual void G3D::GuiTabPane::pack ( )
virtual

◆ rect()

const Rect2D& G3D::GuiControl::rect ( ) const
inherited

◆ render()

virtual void G3D::GuiTabPane::render ( RenderDevice rd,
const shared_ptr< GuiTheme > &  theme,
bool  ancestorsEnabled 
) const
overridevirtual


Only methods on theme may be called from this method by default.

To make arbitrary RenderDevice calls, wrap them in GuiTheme::pauseRendering ... GuiTheme::resumeRendering.

Parameters
ancestorsEnabledDraw as disabled if this is false or if enabled() is false.

Implements G3D::GuiControl.

◆ selectedIndex()

int G3D::GuiTabPane::selectedIndex ( ) const
inline

◆ setCaption()

virtual void G3D::GuiControl::setCaption ( const GuiText caption)
virtualinherited

◆ setCaptionHeight()

virtual void G3D::GuiControl::setCaptionHeight ( float  c)
virtualinherited

◆ setCaptionWidth()

virtual void G3D::GuiControl::setCaptionWidth ( float  c)
virtualinherited

◆ setEnabled()

virtual void G3D::GuiControl::setEnabled ( bool  e)
virtualinherited

◆ setEventSource()

void G3D::GuiControl::setEventSource ( GuiControl c)
inlineinherited

◆ setFocused()

void G3D::GuiControl::setFocused ( bool  b)
inherited

Grab or release keyboard focus.

◆ setHeight()

void G3D::GuiControl::setHeight ( float  h)
inherited

◆ setPosition() [1/2]

void G3D::GuiControl::setPosition ( const Vector2 v)
inherited

◆ setPosition() [2/2]

void G3D::GuiControl::setPosition ( float  x,
float  y 
)
inherited

◆ setRect()

virtual void G3D::GuiTabPane::setRect ( const Rect2D rect)
overridevirtual

If you explicitly change the rectangle of a control, the containing pane may clip its borders.

Call pack() on the containing pane (or window) to resize that container appropriately.

Reimplemented from G3D::GuiContainer.

◆ setSelectedIndex()

void G3D::GuiTabPane::setSelectedIndex ( int  p)
inline

◆ setSize() [1/2]

void G3D::GuiControl::setSize ( const Vector2 v)
inherited

◆ setSize() [2/2]

void G3D::GuiControl::setSize ( float  x,
float  y 
)
inherited

◆ setVisible()

void G3D::GuiControl::setVisible ( bool  b)
inherited

◆ setWidth()

void G3D::GuiControl::setWidth ( float  w)
inherited

◆ theme()

shared_ptr<GuiTheme> G3D::GuiControl::theme ( ) const
inherited

◆ toolStyle()

virtual bool G3D::GuiControl::toolStyle ( ) const
inlinevirtualinherited

Return true if this is in tool button style.

Reimplemented in G3D::GuiRadioButton, G3D::GuiButton, and G3D::GuiCheckBox.

◆ toOSWindowCoords() [1/2]

Vector2 G3D::GuiControl::toOSWindowCoords ( const Vector2 v) const
inherited

Returns the coordinates of v, which is in the coordinate system of this object, relative to the OSWindow on which it will be rendered.

Referenced by G3D::GuiControl::toOSWindowCoords().

◆ toOSWindowCoords() [2/2]

Rect2D G3D::GuiControl::toOSWindowCoords ( const Rect2D r) const
inlineinherited

◆ visible()

bool G3D::GuiControl::visible ( ) const
inherited

◆ window()

GuiWindow* G3D::GuiControl::window ( ) const
inherited

Get the window containing this control.

Member Data Documentation

◆ m_caption

GuiText G3D::GuiControl::m_caption
protectedinherited

◆ m_captionHeight

float G3D::GuiControl::m_captionHeight
protectedinherited

◆ m_captionWidth

float G3D::GuiControl::m_captionWidth
protectedinherited

◆ m_clickRect

Rect2D G3D::GuiControl::m_clickRect
protectedinherited

Rect bounds used for mouse actions.

Updated by setRect.

Referenced by G3D::GuiControl::clickRect().

◆ m_clientRect

Rect2D G3D::GuiContainer::m_clientRect
protectedinherited

Position to which all child controls are relative.

Referenced by G3D::GuiContainer::clientRect(), G3D::GuiNumberBox< int >::findControlUnderMouse(), and G3D::GuiNumberBox< int >::render().

◆ m_contentIDArray

Array<int> G3D::GuiTabPane::m_contentIDArray
protected

Parallel array to m_contentPaneArray.

◆ m_contentPaneArray

Array<GuiPane*> G3D::GuiTabPane::m_contentPaneArray
protected

◆ m_enabled

bool G3D::GuiControl::m_enabled
protectedinherited

◆ m_eventSource

GuiControl* G3D::GuiControl::m_eventSource
protectedinherited

Sent events should appear to be from this object, which is usually "this".

Other controls can set the event source to create compound controls that seem atomic from the outside.

Referenced by G3D::GuiSlider< int >::GuiSlider(), G3D::GuiNumberBox< Value >::MyTextBox::MyTextBox(), and G3D::GuiControl::setEventSource().

◆ m_gui

GuiWindow* G3D::GuiControl::m_gui
protectedinherited

The window that ultimately contains this control.

◆ m_idPtr

Pointer<int> G3D::GuiTabPane::m_idPtr
protected

Referenced by selectedIndex(), and setSelectedIndex().

◆ m_internalIndex

int G3D::GuiTabPane::m_internalIndex
protected

Used if no index pointer is provided.

◆ m_parent

GuiContainer* G3D::GuiControl::m_parent
protectedinherited

Parent pane.

◆ m_rect

Rect2D G3D::GuiControl::m_rect
protectedinherited

Rect bounds used for rendering and layout.

Relative to the enclosing pane's clientRect.

Referenced by G3D::GuiControl::findControlUnderMouse(), G3D::GuiNumberBox< int >::render(), G3D::GuiNumberBox< int >::setCaption(), and G3D::GuiNumberBox< int >::setRect().

◆ m_tabButtonPane

GuiPane* G3D::GuiTabPane::m_tabButtonPane
protected

◆ m_tabDropDown

GuiDropDownList* G3D::GuiTabPane::m_tabDropDown
protected

◆ m_viewPane

GuiPane* G3D::GuiTabPane::m_viewPane
protected

◆ m_visible

bool G3D::GuiControl::m_visible
protectedinherited

documentation generated on Wed Nov 24 2021 08:01:56 using doxygen 1.8.15