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A special "popup" window that hides itself when it loses focus. More...
Inherits G3D::GuiWindow.
Public Types | |
enum | CloseAction { NO_CLOSE, IGNORE_CLOSE, HIDE_ON_CLOSE, REMOVE_ON_CLOSE } |
Controls the behavior when the close button is pressed (if there is one). More... | |
enum | ModalEffect { MODAL_EFFECT_NONE, MODAL_EFFECT_DARKEN, MODAL_EFFECT_DESATURATE, MODAL_EFFECT_LIGHTEN } |
Controls rendering of the screen behind the window when this is a modal dialog. More... | |
Public Member Functions | |
virtual GuiDrawer * | addDrawer (const GuiText &caption="", GuiDrawer::Side side=GuiDrawer::RIGHT_SIDE) |
Drawers are like windows that slide out of the side of another GuiWindow. More... | |
virtual Rect2D | bounds () const |
Inherited from Surface2D. More... | |
const GuiText & | caption () const |
const Rect2D & | clientRect () const |
Interior bounds of the window, absolute on the OSWindow in GUI pixels. More... | |
virtual void | close () |
Take the specified close action. More... | |
virtual bool | contains (const Point2 &renderingPoint) const |
True if this point is within the region that the window considers for event delivery. More... | |
virtual float | depth () const |
Inherited from Surface2D. More... | |
bool | enabled () const |
virtual void | fireEvent (const GEvent &event) |
Fire an event on the containing window. More... | |
bool | focused () const |
Is this window in focus on the WidgetManager? More... | |
bool | hasMouseOver () const |
Is the mouse currently over this window? More... | |
void | hide () |
const Rect2D & | labelRect (int i) |
WidgetManager * | manager () const |
const Vector2 & | minSize () const |
bool | morphing () const |
Returns true while a morph is in progress. More... | |
virtual void | morphTo (const Rect2D &r) |
Causes the window to change shape and/or position to meet the specified location. More... | |
virtual void | moveTo (const Vector2 &position) |
virtual void | moveToCenter () |
Move to the center of the screen. More... | |
virtual void | onAfterEvents () |
Invoked after all onEvent handlers for the current frame and before onUserInput for any other Widget. More... | |
virtual void | onAI () |
virtual void | onBeforeGraphics () |
Invoked by WidgetManager immediately before GApp::onGraphics runs. More... | |
virtual bool | onEvent (const GEvent &event) override |
The event is in OSWindow coordinates, NOT relative to this GuiWindow's rect. More... | |
virtual void | onNetwork () |
virtual void | onPose (Array< shared_ptr< Surface > > &surfaceArray, Array< shared_ptr< Surface2D > > &surface2DArray) |
Appends a posed model for this object to the array, if it has a graphic representation. More... | |
virtual void | onSimulation (RealTime rdt, SimTime sdt, SimTime idt) |
virtual void | onUserInput (UserInput *ui) |
virtual void | pack () |
Resize the pane so that all of its controls are visible and so that there is no wasted space, then resize the window around the pane. More... | |
GuiPane * | pane () |
const GuiPane * | pane () const |
float | pixelScale () const |
Size of a GUI pixel in rendering pixels. More... | |
virtual float | positionalEventZ (const Point2 &pixel) const |
The camera-space z position that this Widget considers this pixel to be at. More... | |
const Rect2D & | rect () const |
Window bounds, including shadow and glow, absolute on the OSWindow in GUI pixels. More... | |
virtual void | render (RenderDevice *rd) const override |
Inherited from Surface2D. More... | |
bool | resizable () const |
Can this window be resized by the user? More... | |
virtual void | setCaption (const GuiText &text) |
virtual void | setDepth (float d) |
Called by the WidgetManager. More... | |
virtual void | setEnabled (bool e) |
virtual void | setManager (WidgetManager *m) |
Called by the WidgetManager when this module is added to it. More... | |
virtual void | setMinSize (const Vector2 &guiPixelSize) |
virtual void | setRect (const Rect2D &rectInGUIPixels) |
Set the border bounds relative to the OSWindow. More... | |
virtual void | setResizable (bool r) |
void | setStyle (GuiTheme::WindowStyle style) |
Change the window style. More... | |
virtual void | setVisible (bool v) |
Hide this entire window. More... | |
virtual void | show (WidgetManager *manager, GuiWindow *superior, GuiControl *eventSource, const Vector2 &position, bool modal=false, const GuiControl::Callback &actionCallback=GuiControl::Callback()) |
void | showModal (OSWindow *osWindow, ModalEffect m=MODAL_EFFECT_DESATURATE) |
Blocks until the dialog is closed (visible = false) More... | |
void | showModal (const shared_ptr< GuiWindow > &parent, ModalEffect m=MODAL_EFFECT_DESATURATE) |
const shared_ptr< GuiTheme > & | theme () const |
bool | visible () const |
virtual OSWindow * | window () const |
Returns the operating system window that is currently rendering this Widget. More... | |
Static Public Member Functions | |
static shared_ptr< GuiMenu > | create (const shared_ptr< GuiTheme > &theme, Array< GuiText > *listPtr, const Pointer< int > &indexValue, bool usePrefixTreeMenus=false, bool root=false) |
static shared_ptr< GuiMenu > | create (const shared_ptr< GuiTheme > &theme, Array< String > *listPtr, const Pointer< int > &indexValue, bool usePrefixTreeMenus=false, bool root=false) |
static shared_ptr< GuiWindow > | create (const GuiText &windowTitle, const shared_ptr< GuiTheme > &theme=shared_ptr< GuiTheme >(), const Rect2D &rect=Rect2D::xywh(100, 100, 100, 50), GuiTheme::WindowStyle style=GuiTheme::NORMAL_WINDOW_STYLE, CloseAction close=NO_CLOSE) |
As controls are added, the window will automatically grow to contain them as needed. More... | |
static void | sort (Array< shared_ptr< Surface2D >> &array) |
Sorts from farthest to nearest. More... | |
static void | sortAndRender (RenderDevice *rd, Array< shared_ptr< Surface2D >> &array) |
Calls sort, RenderDevice::push2D, and then render on all elements. More... | |
Public Attributes | |
shared_ptr< GuiMenu > | m_child |
A submenu. More... | |
shared_ptr< GuiMenu > | m_parent |
Protected Types | |
enum | { CONTROL_WIDTH = 180 } |
Protected Member Functions | |
GuiMenu (const shared_ptr< GuiTheme > &theme, const Rect2D &rect, Array< GuiText > *listPtr, const Pointer< int > &indexValue, bool usePrefixTreeMenus) | |
GuiMenu (const shared_ptr< GuiTheme > &theme, const Rect2D &rect, Array< String > *listPtr, const Pointer< int > &indexValue, bool usePrefixTreeMenus) | |
void | appendMenu (const shared_ptr< GuiMenu > &menu) |
Links new menu and current menu as child-parent menu pair. More... | |
shared_ptr< GuiMenu > | buildRootPrefixMenu (const shared_ptr< GuiTheme > theme, Array< GuiText > *listValue, const Pointer< int > &indexValue) |
Builds the root node of a prefix Menu, which must be initialized differently then the child nodes. More... | |
shared_ptr< GuiMenu > | buildRootPrefixMenu (const shared_ptr< GuiTheme > theme, Array< String > *listValue, const Pointer< int > &indexValue) |
Builds the root node of a prefix Menu, which must be initialized differently then the child nodes. More... | |
void | changeKeyFocus (GuiControl *oldControl, GuiControl *newControl) |
Fires events and updates keyFocusGuiControl. More... | |
void | clear () |
Resets the menu by deleting the current prefixTree. More... | |
void | closePrefixMenu () |
Hides the current menu and then sets any child menu to be null. More... | |
bool | containsValue (const String &s) const |
Returns true if s is one of the values in the current menu. More... | |
shared_ptr< GuiMenu > | createPrefixMenu (const shared_ptr< PrefixTree > &node, const Pointer< int > &selectedIndex, const shared_ptr< GuiTheme > &theme) |
returns a prefix menu for specific prefixTree node More... | |
int | findAbsoluteIndex () |
Finds the absolute index of a selected root in a prefix menu structure. More... | |
void | fireMyEvent (GEventType type) |
Fires an action event. More... | |
void | hideModal () |
void | increaseBounds (const Vector2 &extent) |
Called by GuiPane::increaseBounds() More... | |
void | init (const shared_ptr< GuiTheme > &skin, const Rect2D &rect, const Array< GuiText > &listPtr, const Pointer< int > &indexValue) |
void | initializeChildMenu (WidgetManager *manager, GuiWindow *superior, GuiControl *eventSource, GuiControl::Callback actionCallback, const shared_ptr< GuiMenu > &prefixRootMenu) |
Helper function to pass on state from parent to child prefix menus. More... | |
int | labelIndexUnderMouse (Vector2 click) const |
Returns -1 if none. More... | |
virtual void | onMouseButtonDown (const GEvent &event) |
Invoked from the default onEvent when a mouse click hits the back of a window that is not completely transparent. More... | |
bool | prefixClickedOn (const Point2 click) |
evaluates onClick events that happen on prefix menus More... | |
void | prefixIndexSelected (int i) |
evaluates the action to be taken when an index in a prefix menu is selected More... | |
bool | processMouseButtonDownEventForFocusChangeAndWindowDrag (const GEvent &event) |
Resolve the mouse button down event. More... | |
virtual void | renderBackground (RenderDevice *rd) const |
virtual void | renderDecorations (RenderDevice *rd) const |
Called from render to draw chevrons and highlighting before child content. More... | |
virtual bool | resizeFrameContains (const Point2 &guiPoint) const |
Does the resize area of the window contain this mouse point? More... | |
const shared_ptr< PrefixTree > & | selectedNode (int index) |
Returns the selected prefix tree. More... | |
GuiText & | selectedValue () |
Returns the selected Value of the menu. More... | |
void | setKeyFocusControl (GuiControl *c) |
void | setKeyFocusOnNextControl () |
Called when tab is pressed. More... | |
void | setList (const Array< GuiText > &c) |
Sets the menu to have the values in c. More... | |
void | setList (const Array< String > &c) |
Sets the menu to have the values in c. More... | |
void | setSelectedValue (const String &s) |
If the menu contains s, then the value is set to s. More... | |
void | showInternal (WidgetManager *manager, GuiWindow *superior, GuiControl *eventSource, const Vector2 &position, bool modal, const GuiControl::Callback &actionCallback) |
void | showPrefixMenu (const Vector2 &menuPosition) |
Helper function for prefix menus to put menu at menuPosition. More... | |
Static Protected Member Functions | |
template<class T , class ... ArgTypes> | |
static shared_ptr< T > | createShared (ArgTypes &&... args) |
Like std::make_shared, but works for protected constructors. More... | |
Protected Attributes | |
Rect2D | dragOriginalRect |
Vector2 | dragStart |
Position at which the drag started. More... | |
bool | inDrag |
True when the window is being dragged. More... | |
bool | inResize |
GuiControl * | keyFocusGuiControl |
GuiControl::Callback | m_actionCallback |
Array< GuiText > * | m_captionListValue |
Rect2D | m_clientRect |
Client rect bounds in GUI pixels, absolute on the OSWindow, but at the redefined scale. More... | |
CloseAction | m_closeAction |
ControlButton | m_closeButton |
float | m_depth |
Array< GuiDrawer * > | m_drawerArray |
bool | m_enabled |
GuiControl * | m_eventSource |
bool | m_focused |
int | m_highlightIndex |
Mouse is over this option. More... | |
Pointer< int > | m_indexValue |
GuiScrollPane * | m_innerScrollPane |
Scroll pane to stick the menu options in if there are too many. More... | |
Array< GuiControl * > | m_labelArray |
The created labels for each menu item. More... | |
WidgetManager * | m_manager |
The manager, set by setManager(). More... | |
Vector2 | m_minSize |
_internal::Morph | m_morph |
bool | m_mouseOver |
bool | m_mouseVisible |
float | m_pixelScale |
Size of a GUI pixel in rendering pixels. More... | |
int | m_prefixIndex |
Within child Menus, which index was selected. More... | |
Array< shared_ptr< PrefixTree > > | m_prefixNodes |
Used to quickly build up child menus on selection of an index. More... | |
shared_ptr< GuiMenu > | m_prefixRootMenu |
The outward facing GuiMenu that needs to return final selection. More... | |
shared_ptr< PrefixTree > | m_prefixTree |
The PrefixTree associated with this menu. More... | |
Rect2D | m_rect |
Window border bounds in GUI pixels. More... | |
bool | m_resizable |
GuiPane * | m_rootPane |
GuiText | m_selectedValue |
The text selected by the menu. More... | |
Array< String > * | m_stringListValue |
GuiTheme::WindowStyle | m_style |
GuiWindow * | m_superior |
Window to select when the menu is closed. More... | |
GuiText | m_text |
Window label. More... | |
shared_ptr< GuiTheme > | m_theme |
bool | m_usePrefixTreeMenus |
bool | m_useStringList |
Which of the two list values to use. More... | |
bool | m_visible |
Is this window visible? More... | |
Modal * | modal |
GuiControl * | mouseOverGuiControl |
Friends | |
class | GuiDropDownList |
A special "popup" window that hides itself when it loses focus.
Used by GuiDropDownList for the popup and can be used to build context menus.
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inherited |
Controls the behavior when the close button is pressed (if there is one).
NO_CLOSE - Do not show the close button IGNORE_CLOSE - Fire G3D::GEvent::GUI_CLOSE event but take no further action HIDE_ON_CLOSE - Set the window visibility to false and fire G3D::GEvent::GUI_CLOSE REMOVE_ON_CLOSE - Remove this GuiWindow from its containing WidgetManager and fire G3D::GEvent::GUI_CLOSE with a nullptr window argument (since the window may be garbage collected before the event is received).
Enumerator | |
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NO_CLOSE | |
IGNORE_CLOSE | |
HIDE_ON_CLOSE | |
REMOVE_ON_CLOSE |
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inherited |
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protected |
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protected |
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inlinevirtualinherited |
Drawers are like windows that slide out of the side of another GuiWindow.
Drawers are initially sized based on the side of the window that they slide out of, but they can be explicitly sized. Multiple drawers can be attached to the same side, however it is up to the caller to ensure that they do not overlap.
side | Side that the drawer sticks out of |
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protected |
Links new menu and current menu as child-parent menu pair.
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virtualinherited |
Inherited from Surface2D.
Reimplemented from G3D::Widget.
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Builds the root node of a prefix Menu, which must be initialized differently then the child nodes.
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Builds the root node of a prefix Menu, which must be initialized differently then the child nodes.
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inlineinherited |
Referenced by G3D::GuiWindow::addDrawer().
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protectedinherited |
Fires events and updates keyFocusGuiControl.
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protected |
Resets the menu by deleting the current prefixTree.
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inlineinherited |
Interior bounds of the window, absolute on the OSWindow in GUI pixels.
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virtualinherited |
Take the specified close action.
May be overriden.
Reimplemented in G3D::ArticulatedModelSpecificationEditorDialog.
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protected |
Hides the current menu and then sets any child menu to be null.
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virtualinherited |
True if this point is within the region that the window considers for event delivery.
Allows irregular window shapes. Default implementation returns true for all points inside rect().
renderingPoint | in rendering pixels (not GUI pixels) |
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Returns true if s is one of the values in the current menu.
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static |
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static |
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staticinherited |
As controls are added, the window will automatically grow to contain them as needed.
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returns a prefix menu for specific prefixTree node
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inlinestaticprotectedinherited |
Like std::make_shared, but works for protected constructors.
Call as createShared<myclass>.
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virtualinherited |
Inherited from Surface2D.
Controls the depth of objects when rendering. Subclasses may override this but it can interfere with the normal handling of rendering and event delivery. depth = 0 is usually the "top" widget and depth = 1 is usually the "bottom" widget.
Reimplemented from G3D::Widget.
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inlineinherited |
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Finds the absolute index of a selected root in a prefix menu structure.
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virtualinherited |
Fire an event on the containing window.
Reimplemented in G3D::WidgetManager.
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protected |
Fires an action event.
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inlineinherited |
Is this window in focus on the WidgetManager?
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inlineinherited |
Is the mouse currently over this window?
void G3D::GuiMenu::hide | ( | ) |
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protectedinherited |
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protectedinherited |
Called by GuiPane::increaseBounds()
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protected |
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Helper function to pass on state from parent to child prefix menus.
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Returns -1 if none.
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inline |
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inlineinherited |
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inlineinherited |
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inlineinherited |
Returns true while a morph is in progress.
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virtualinherited |
Causes the window to change shape and/or position to meet the specified location.
The window will not respond to drag events while it is morphing.
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virtualinherited |
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virtualinherited |
Move to the center of the screen.
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inlinevirtualinherited |
Invoked after all onEvent handlers for the current frame and before onUserInput for any other Widget.
Reimplemented in G3D::WidgetManager, and G3D::GameController.
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inlinevirtualinherited |
Reimplemented from G3D::Widget.
Reimplemented in G3D::VideoRecordDialog.
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inlinevirtualinherited |
Invoked by WidgetManager immediately before GApp::onGraphics runs.
Reimplemented in G3D::WidgetManager, G3D::CallbackWidget, and G3D::XRWidget.
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overridevirtual |
The event is in OSWindow coordinates, NOT relative to this GuiWindow's rect.
Reimplemented from G3D::GuiWindow.
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protectedvirtualinherited |
Invoked from the default onEvent when a mouse click hits the back of a window that is not completely transparent.
event | In rendering (not GUI) coordinates. |
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inlinevirtualinherited |
Reimplemented from G3D::Widget.
Reimplemented in G3D::Discovery::Client.
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virtualinherited |
Appends a posed model for this object to the array, if it has a graphic representation.
The posed model appended is allowed to reference the agent and is allowed to mutate if the agent is mutated.
Reimplemented from G3D::Widget.
Reimplemented in G3D::Discovery::Client, G3D::SceneEditorWindow, and G3D::ControlPointEditor.
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virtualinherited |
Reimplemented from G3D::Widget.
Reimplemented in G3D::SceneEditorWindow, G3D::ControlPointEditor, and G3D::PhysicsFrameSplineEditor.
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virtualinherited |
Reimplemented from G3D::Widget.
Reimplemented in G3D::CameraControlWindow.
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virtualinherited |
Resize the pane so that all of its controls are visible and so that there is no wasted space, then resize the window around the pane.
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inlineinherited |
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inlineinherited |
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inlineinherited |
Size of a GUI pixel in rendering pixels.
Default is 1.0f
Set greater than 1 on high-DPI displays to enlarge the GUI for this window only. Mouse events will be divided by this scale and graphics commands will be multiplied by it.
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inlinevirtualinherited |
The camera-space z position that this Widget considers this pixel to be at.
Used for positional event (e.g., mouse click) delivery. Higher means closer.
Large negative values are far away. 0 is the closest 3D object. Values greater than zero are used for 2D objects. Returning fnan() [the default] requests the WidgetManager to set hte positionalEventZ to the object's normal event zorder.
See the implementation of ControlPointEditor::positionalEventZ for an example of how to use this with a 3D object.
Reimplemented in G3D::ControlPointEditor.
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evaluates onClick events that happen on prefix menus
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protected |
evaluates the action to be taken when an index in a prefix menu is selected
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protectedinherited |
Resolve the mouse button down event.
Called from onEvent.
This is handled specially because it can change the focus. event is in rendering coordinates (not GUI coordinates)
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inlineinherited |
Window bounds, including shadow and glow, absolute on the OSWindow in GUI pixels.
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overridevirtual |
Inherited from Surface2D.
Reimplemented from G3D::GuiWindow.
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protectedvirtualinherited |
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protectedvirtual |
Called from render to draw chevrons and highlighting before child content.
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inlineinherited |
Can this window be resized by the user?
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protectedvirtualinherited |
Does the resize area of the window contain this mouse point?
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protected |
Returns the selected prefix tree.
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protected |
Returns the selected Value of the menu.
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virtualinherited |
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inlinevirtualinherited |
Called by the WidgetManager.
This is the depth that the Widget is expected to use when posed as a Surface2D. Subclasses may override or ignore this but it can interfere with the normal handling of rendering.
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inlinevirtualinherited |
Reimplemented in G3D::ControlPointEditor, and G3D::PhysicsFrameSplineEditor.
Referenced by G3D::PhysicsFrameSplineEditor::setEnabled().
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protectedinherited |
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protectedinherited |
Called when tab is pressed.
Sets the menu to have the values in c.
Sets the menu to have the values in c.
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inlinevirtualinherited |
Called by the WidgetManager when this module is added to it.
The argument may be nullptr
Reimplemented in G3D::SceneEditorWindow, G3D::ControlPointEditor, G3D::CameraControlWindow, G3D::GameController, G3D::DeveloperWindow, G3D::ProfilerWindow, G3D::TextureBrowserWindow, and G3D::SettingsWindow.
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inlinevirtualinherited |
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virtualinherited |
Set the border bounds relative to the OSWindow.
The window may render outside the bounds because of drop shadows and glows.
Reimplemented in G3D::SceneEditorWindow, and G3D::CameraControlWindow.
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inlinevirtualinherited |
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If the menu contains s, then the value is set to s.
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inlineinherited |
Change the window style.
May lead to inconsistent layout.
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inlinevirtualinherited |
Hide this entire window.
The window cannot have focus if it is not visible.
Removing the GuiWindow from the WidgetManager is more efficient than making it invisible.
Referenced by G3D::PhysicsFrameSplineEditor::setEnabled().
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superior | The window from which the menu is being created. |
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protected |
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inherited |
Blocks until the dialog is closed (visible = false)
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inherited |
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Helper function for prefix menus to put menu at menuPosition.
Sorts from farthest to nearest.
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staticinherited |
Calls sort, RenderDevice::push2D, and then render on all elements.
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inlineinherited |
Referenced by G3D::ArticulatedModelSpecificationEditorDialog::create().
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inlineinherited |
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virtualinherited |
Returns the operating system window that is currently rendering this Widget.
Reimplemented in G3D::WidgetManager.
Referenced by G3D::FullScreenWidget::bounds().
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friend |
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protectedinherited |
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protectedinherited |
Position at which the drag started.
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protectedinherited |
True when the window is being dragged.
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protectedinherited |
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protectedinherited |
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shared_ptr<GuiMenu> G3D::GuiMenu::m_child |
A submenu.
If the child is not null, then this window will not close.
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protectedinherited |
Client rect bounds in GUI pixels, absolute on the OSWindow, but at the redefined scale.
Referenced by G3D::GuiWindow::clientRect().
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protectedinherited |
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protectedinherited |
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protectedinherited |
Referenced by G3D::Widget::depth(), and G3D::Widget::setDepth().
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protectedinherited |
Referenced by G3D::GuiWindow::enabled(), and G3D::GuiWindow::setEnabled().
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protectedinherited |
Referenced by G3D::GuiWindow::focused().
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Mouse is over this option.
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Scroll pane to stick the menu options in if there are too many.
Null if no need for scroll
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The created labels for each menu item.
Referenced by labelRect().
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protectedinherited |
The manager, set by setManager().
This cannot be a reference counted pointer because that would create a cycle between the Widget and its manager.
Referenced by G3D::Widget::manager(), G3D::GuiWindow::manager(), G3D::Widget::setManager(), and G3D::GuiWindow::setVisible().
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protectedinherited |
Referenced by G3D::GuiWindow::minSize(), and G3D::GuiWindow::setMinSize().
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protectedinherited |
Referenced by G3D::GuiWindow::morphing().
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protectedinherited |
Referenced by G3D::GuiWindow::hasMouseOver().
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protectedinherited |
shared_ptr<GuiMenu> G3D::GuiMenu::m_parent |
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protectedinherited |
Size of a GUI pixel in rendering pixels.
Referenced by G3D::GuiWindow::pixelScale().
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protected |
Within child Menus, which index was selected.
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protected |
Used to quickly build up child menus on selection of an index.
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protected |
The outward facing GuiMenu that needs to return final selection.
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protected |
The PrefixTree associated with this menu.
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protectedinherited |
Window border bounds in GUI pixels.
Actual rendering may be outside these bounds.
Referenced by G3D::GuiWindow::rect().
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protectedinherited |
Referenced by G3D::GuiWindow::resizable(), and G3D::GuiWindow::setResizable().
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protectedinherited |
Referenced by G3D::GuiWindow::pane().
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The text selected by the menu.
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protectedinherited |
Referenced by G3D::GuiWindow::setStyle().
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Window to select when the menu is closed.
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protectedinherited |
Window label.
Referenced by G3D::GuiWindow::caption().
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protectedinherited |
Referenced by G3D::GuiWindow::theme().
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protected |
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protected |
Which of the two list values to use.
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protectedinherited |
Is this window visible?
Referenced by G3D::GuiWindow::setVisible(), and G3D::GuiWindow::visible().
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protectedinherited |
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protectedinherited |