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A Vector2 that packs its fields into int32s.
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Static Public Member Functions | |
static Vector2uint32 | parseResolution (const String &s) |
Public Attributes | |
G3D::uint32 | x |
G3D::uint32 | y |
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G3D::Vector2uint32::Vector2uint32 | ( | const class Vector2int16 & | v | ) |
G3D::Vector2uint32::Vector2uint32 | ( | const class Any & | a | ) |
Vector2uint32 G3D::Vector2uint32::clamp | ( | const Vector2uint32 & | lo, |
const Vector2uint32 & | hi | ||
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void G3D::Vector2uint32::deserialize | ( | class BinaryInput & | bi | ) |
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Shifts both x and y.
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Shifts both x and y.
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void G3D::Vector2uint32::serialize | ( | class BinaryOutput & | bo | ) | const |
String G3D::Vector2uint32::toString | ( | ) | const |
G3D::uint32 G3D::Vector2uint32::x |
Referenced by HashTrait< G3D::Vector2uint32 >::hashCode(), max(), min(), operator*(), operator*=(), operator+(), operator+=(), operator-(), operator-=(), and operator==().
G3D::uint32 G3D::Vector2uint32::y |
Referenced by HashTrait< G3D::Vector2uint32 >::hashCode(), max(), min(), operator*(), operator*=(), operator+(), operator+=(), operator-(), operator-=(), and operator==().