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Shader program. More...
Public Member Functions | |
layout (local_size_x=WORK_GROUP_SIZE_X, local_size_y=WORK_GROUP_SIZE_Y, local_size_z=1) in | |
void | main () |
Public Attributes | |
coherent volatile uniform uint * | d_dataBuffer |
uniform uint | size |
uniform uint | value |
Shader program.
glsl::SVO_fillBuffer_glc::layout | ( | local_size_x | = WORK_GROUP_SIZE_X , |
local_size_y | = WORK_GROUP_SIZE_Y , |
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local_size_z | = 1 |
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) |
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inline |
coherent volatile uniform uint* glsl::SVO_fillBuffer_glc::d_dataBuffer |
uniform uint glsl::SVO_fillBuffer_glc::size |
uniform uint glsl::SVO_fillBuffer_glc::value |