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reconstructFromDepth.glsl File Reference

Routines for reconstructing linear Z, camera-space position, and camera-space face normals from a standard or infinite OpenGL projection matrix from G3D. More...

Classes

class  glsl::reconstructFromDepth_glsl
 
Routines for reconstructing linear Z, camera-space position, and camera-space face normals from a standard or infinite OpenGL projection matrix from G3D. More...
 

Namespaces

 glsl
 

Macros

#define ProjInfo   vec4
 
#define reconstructFromDepth_glsl
 

Detailed Description

Routines for reconstructing linear Z, camera-space position, and camera-space face normals from a standard or infinite OpenGL projection matrix from G3D.

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License

Macro Definition Documentation

◆ ProjInfo

#define ProjInfo   vec4

◆ reconstructFromDepth_glsl

#define reconstructFromDepth_glsl

documentation generated on Wed Nov 24 2021 08:01:50 using doxygen 1.8.15