Support Forum G3D Web Page |
Routines for reconstructing linear Z, camera-space position, and camera-space face normals from a standard or infinite OpenGL projection matrix from G3D. More...
Classes | |
class | glsl::reconstructFromDepth_glsl |
Routines for reconstructing linear Z, camera-space position, and camera-space face normals from a standard or infinite OpenGL projection matrix from G3D. More... | |
Namespaces | |
glsl | |
Macros | |
#define | ProjInfo vec4 |
#define | reconstructFromDepth_glsl |
Routines for reconstructing linear Z, camera-space position, and camera-space face normals from a standard or infinite OpenGL projection matrix from G3D.
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License
#define ProjInfo vec4 |
#define reconstructFromDepth_glsl |