Mostly for debugging.
More...
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int | index |
| Index of this primitive in the source object (interpretation depends on the object type). More...
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float | u |
| Barycentric coordinate corresponding to vertex 1 (NOT vertex 0) More...
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float | v |
| Barycentric coordinate corresponding to vertex 2. More...
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◆ Source() [1/2]
G3D::Surfel::Source::Source |
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◆ Source() [2/2]
G3D::Surfel::Source::Source |
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v |
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◆ index
int G3D::Surfel::Source::index |
Index of this primitive in the source object (interpretation depends on the object type).
For TriTree, use this with TriTree:operator[] as a primitive index.
float G3D::Surfel::Source::u |
Barycentric coordinate corresponding to vertex 1 (NOT vertex 0)
float G3D::Surfel::Source::v |
Barycentric coordinate corresponding to vertex 2.