Important properties of a G3D::Camera
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Important properties of a G3D::Camera
Bind this from C++ by calling camera->setShaderArgs("camera.");
- See also
- G3D::Camera, G3D::Camera::setShaderArgs, G3D::Args, uniform_GBuffer
◆ clipInfo
float3 glsl::Camera_glsl::Camera::clipInfo |
◆ farPlaneZ
float glsl::Camera_glsl::Camera::farPlaneZ |
◆ frame
mat4x3 glsl::Camera_glsl::Camera::frame |
◆ invFrame
mat4x3 glsl::Camera_glsl::Camera::invFrame |
◆ nearPlaneZ
float glsl::Camera_glsl::Camera::nearPlaneZ |
◆ pixelOffset
float2 glsl::Camera_glsl::Camera::pixelOffset |
◆ previousFrame
mat4x3 glsl::Camera_glsl::Camera::previousFrame |
◆ projectToPixelMatrix
mat4x4 glsl::Camera_glsl::Camera::projectToPixelMatrix |
◆ projInfo
ProjInfo glsl::Camera_glsl::Camera::projInfo |