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Classes | |
class | glsl::Film_FXAA_13_performance_pix |
G3D version of FXAA. More... | |
Namespaces | |
glsl | |
Macros | |
#define | finalColor gl_FragColor |
#define | FXAA_360 0 |
#define | FXAA_360_NO_EXPBIAS 0 |
#define | FXAA_360_OPT 0 |
#define | FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 |
#define | FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 |
#define | FXAA_DISCARD 0 |
#define | FXAA_EARLY_EXIT 1 |
#define | FXAA_FAST_PIXEL_OFFSET 0 |
#define | FXAA_GATHER4_ALPHA 0 |
#define | FXAA_GLSL_120 1 |
#define | FXAA_GLSL_130 0 |
#define | FXAA_GREEN_AS_LUMA 0 |
#define | FXAA_HLSL_3 0 |
#define | FXAA_HLSL_4 0 |
#define | FXAA_HLSL_5 0 |
#define | FXAA_PC 0 |
#define | FXAA_PC_CONSOLE 1 |
#define | FXAA_PS3 0 |
#define | FXAA_QUALITY__P0 1.0 |
#define | FXAA_QUALITY__P1 1.5 |
#define | FXAA_QUALITY__P10 4.0 |
#define | FXAA_QUALITY__P11 8.0 |
#define | FXAA_QUALITY__P2 2.0 |
#define | FXAA_QUALITY__P3 2.0 |
#define | FXAA_QUALITY__P4 2.0 |
#define | FXAA_QUALITY__P5 2.0 |
#define | FXAA_QUALITY__P6 2.0 |
#define | FXAA_QUALITY__P7 2.0 |
#define | FXAA_QUALITY__P8 2.0 |
#define | FXAA_QUALITY__P9 2.0 |
#define | FXAA_QUALITY__PRESET 29 |
#define | FXAA_QUALITY__PS 12 |
#define | FxaaBool bool |
#define | FxaaDiscard discard |
#define | FxaaFloat float |
#define | FxaaFloat2 vec2 |
#define | FxaaFloat3 vec3 |
#define | FxaaFloat4 vec4 |
#define | FxaaHalf float |
#define | FxaaHalf2 vec2 |
#define | FxaaHalf3 vec3 |
#define | FxaaHalf4 vec4 |
#define | FxaaInt2 ivec2 |
#define | FxaaSat(x) clamp(x, 0.0, 1.0) |
#define | FxaaTex sampler2D |
#define | FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) |
#define | FxaaTexTop(t, p) texture2DLod(t, p, 0.0) |
#define | G3D_FXAA_PATCHES 1 |
G3D version of FXAA.
See copyright and warranty statement below.
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License
#define finalColor gl_FragColor |
#define FXAA_360 0 |
#define FXAA_360_NO_EXPBIAS 0 |
#define FXAA_360_OPT 0 |
#define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 |
#define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 |
#define FXAA_DISCARD 0 |
#define FXAA_EARLY_EXIT 1 |
#define FXAA_FAST_PIXEL_OFFSET 0 |
#define FXAA_GATHER4_ALPHA 0 |
#define FXAA_GLSL_120 1 |
#define FXAA_GLSL_130 0 |
#define FXAA_GREEN_AS_LUMA 0 |
#define FXAA_HLSL_3 0 |
#define FXAA_HLSL_4 0 |
#define FXAA_HLSL_5 0 |
#define FXAA_PC 0 |
#define FXAA_PC_CONSOLE 1 |
#define FXAA_PS3 0 |
#define FXAA_QUALITY__P0 1.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__P1 1.5 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__P10 4.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__P11 8.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__P2 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__P3 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__P4 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__P5 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__P6 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__P7 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__P8 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__P9 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FXAA_QUALITY__PRESET 29 |
#define FXAA_QUALITY__PS 12 |
#define FxaaBool bool |
#define FxaaDiscard discard |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FxaaFloat float |
#define FxaaFloat2 vec2 |
#define FxaaFloat3 vec3 |
#define FxaaFloat4 vec4 |
#define FxaaHalf float |
#define FxaaHalf2 vec2 |
#define FxaaHalf3 vec3 |
#define FxaaHalf4 vec4 |
#define FxaaInt2 ivec2 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FxaaSat | ( | x | ) | clamp(x, 0.0, 1.0) |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FxaaTex sampler2D |
#define FxaaTexOff | ( | t, | |
p, | |||
o, | |||
r | |||
) | texture2DLod(t, p + (o * r), 0.0) |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
#define FxaaTexTop | ( | t, | |
p | |||
) | texture2DLod(t, p, 0.0) |
#define G3D_FXAA_PATCHES 1 |