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Classes | |
| class | glsl::Film_FXAA_13_performance_pix |
G3D version of FXAA. More... | |
Namespaces | |
| glsl | |
Macros | |
| #define | finalColor gl_FragColor |
| #define | FXAA_360 0 |
| #define | FXAA_360_NO_EXPBIAS 0 |
| #define | FXAA_360_OPT 0 |
| #define | FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 |
| #define | FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 |
| #define | FXAA_DISCARD 0 |
| #define | FXAA_EARLY_EXIT 1 |
| #define | FXAA_FAST_PIXEL_OFFSET 0 |
| #define | FXAA_GATHER4_ALPHA 0 |
| #define | FXAA_GLSL_120 1 |
| #define | FXAA_GLSL_130 0 |
| #define | FXAA_GREEN_AS_LUMA 0 |
| #define | FXAA_HLSL_3 0 |
| #define | FXAA_HLSL_4 0 |
| #define | FXAA_HLSL_5 0 |
| #define | FXAA_PC 0 |
| #define | FXAA_PC_CONSOLE 1 |
| #define | FXAA_PS3 0 |
| #define | FXAA_QUALITY__P0 1.0 |
| #define | FXAA_QUALITY__P1 1.5 |
| #define | FXAA_QUALITY__P10 4.0 |
| #define | FXAA_QUALITY__P11 8.0 |
| #define | FXAA_QUALITY__P2 2.0 |
| #define | FXAA_QUALITY__P3 2.0 |
| #define | FXAA_QUALITY__P4 2.0 |
| #define | FXAA_QUALITY__P5 2.0 |
| #define | FXAA_QUALITY__P6 2.0 |
| #define | FXAA_QUALITY__P7 2.0 |
| #define | FXAA_QUALITY__P8 2.0 |
| #define | FXAA_QUALITY__P9 2.0 |
| #define | FXAA_QUALITY__PRESET 29 |
| #define | FXAA_QUALITY__PS 12 |
| #define | FxaaBool bool |
| #define | FxaaDiscard discard |
| #define | FxaaFloat float |
| #define | FxaaFloat2 vec2 |
| #define | FxaaFloat3 vec3 |
| #define | FxaaFloat4 vec4 |
| #define | FxaaHalf float |
| #define | FxaaHalf2 vec2 |
| #define | FxaaHalf3 vec3 |
| #define | FxaaHalf4 vec4 |
| #define | FxaaInt2 ivec2 |
| #define | FxaaSat(x) clamp(x, 0.0, 1.0) |
| #define | FxaaTex sampler2D |
| #define | FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) |
| #define | FxaaTexTop(t, p) texture2DLod(t, p, 0.0) |
| #define | G3D_FXAA_PATCHES 1 |
G3D version of FXAA.
See copyright and warranty statement below.
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License
| #define finalColor gl_FragColor |
| #define FXAA_360 0 |
| #define FXAA_360_NO_EXPBIAS 0 |
| #define FXAA_360_OPT 0 |
| #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 |
| #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 |
| #define FXAA_DISCARD 0 |
| #define FXAA_EARLY_EXIT 1 |
| #define FXAA_FAST_PIXEL_OFFSET 0 |
| #define FXAA_GATHER4_ALPHA 0 |
| #define FXAA_GLSL_120 1 |
| #define FXAA_GLSL_130 0 |
| #define FXAA_GREEN_AS_LUMA 0 |
| #define FXAA_HLSL_3 0 |
| #define FXAA_HLSL_4 0 |
| #define FXAA_HLSL_5 0 |
| #define FXAA_PC 0 |
| #define FXAA_PC_CONSOLE 1 |
| #define FXAA_PS3 0 |
| #define FXAA_QUALITY__P0 1.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__P1 1.5 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__P10 4.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__P11 8.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__P2 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__P3 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__P4 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__P5 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__P6 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__P7 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__P8 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__P9 2.0 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FXAA_QUALITY__PRESET 29 |
| #define FXAA_QUALITY__PS 12 |
| #define FxaaBool bool |
| #define FxaaDiscard discard |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FxaaFloat float |
| #define FxaaFloat2 vec2 |
| #define FxaaFloat3 vec3 |
| #define FxaaFloat4 vec4 |
| #define FxaaHalf float |
| #define FxaaHalf2 vec2 |
| #define FxaaHalf3 vec3 |
| #define FxaaHalf4 vec4 |
| #define FxaaInt2 ivec2 |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FxaaSat | ( | x | ) | clamp(x, 0.0, 1.0) |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FxaaTex sampler2D |
| #define FxaaTexOff | ( | t, | |
| p, | |||
| o, | |||
| r | |||
| ) | texture2DLod(t, p + (o * r), 0.0) |
Referenced by glsl::Film_FXAA_13_performance_pix::FxaaLuma().
| #define FxaaTexTop | ( | t, | |
| p | |||
| ) | texture2DLod(t, p, 0.0) |
| #define G3D_FXAA_PATCHES 1 |
1.8.15