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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
class | glsl::UniversalMaterial_sample_glsl |
Shader program. More... | |
struct | glsl::UniversalMaterial_sample_glsl::UniversalMaterialSample |
Stores interpolated samples of the UniversalMaterial parameters in the particular encoding format used for that class and struct (including vertex properties). More... | |
Namespaces | |
glsl | |
Macros | |
#define | TRANSPARENT_AS_OPAQUE_PASS 0 |
#define | UNBLENDED_PASS 0 |
#define | UniversalMaterial_sample_glsl |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
#define TRANSPARENT_AS_OPAQUE_PASS 0 |
#define UNBLENDED_PASS 0 |
#define UniversalMaterial_sample_glsl |