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UniversalSurface_vertex.glsl File Reference

Declares the input variables and provides a helper function transform() that computes the object-to-world space transformation and related vertex attributes. More...

Classes

class  glsl::UniversalSurface_vertex_glsl
 
Declares the input variables and provides a helper function transform() that computes the object-to-world space transformation and related vertex attributes. More...
 

Namespaces

 glsl
 

Macros

#define layout(ignore)
 
#define layout(ignore)
 
#define layout(ignore)
 
#define layout(ignore)
 
#define UniversalSurface_vertex_h
 
#define UniversalSurface_vertex_h
 

Detailed Description

Declares the input variables and provides a helper function transform() that computes the object-to-world space transformation and related vertex attributes.

This is packaged separately from UniversalSurface_render.vrt to make it easy to compute the object-space positions procedurally in related shaders but still use the material and lighting model from UniversalSurface.

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License

Macro Definition Documentation

◆ layout [1/4]

#define layout (   ignore)

◆ layout [2/4]

#define layout (   ignore)

◆ layout [3/4]

#define layout (   ignore)

◆ layout [4/4]

#define layout (   ignore)

◆ UniversalSurface_vertex_h [1/2]

#define UniversalSurface_vertex_h

◆ UniversalSurface_vertex_h [2/2]

#define UniversalSurface_vertex_h

documentation generated on Wed Nov 24 2021 08:01:50 using doxygen 1.8.15