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file | UniversalSurface_depthOnly.pix |
| Only used on OS X, as a null pixel shader.
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file | UniversalSurface_depthOnly.vrt |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | UniversalSurface_depthOnlyNonOpaque.pix |
| For depth only passes with both parallax mapping and alpha components.
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file | UniversalSurface_depthPeel.pix |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | UniversalSurface_gbuffer.pix |
| This shader expects a prefix (GBuffer::macros() or SVO::macros()) to be attached at runtime using Shader::setPremable.
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file | UniversalSurface_gbuffer.vrt |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | UniversalSurface_modulateBackground.pix |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | UniversalSurface_modulateBackground.vrt |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | UniversalSurface_render.pix |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | UniversalSurface_render.vrt |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | UniversalSurface_SVO.geo |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | UniversalSurface_SVO.pix |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | UniversalSurface_SVO.vrt |
| G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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file | UniversalSurface_vertex.glsl |
| Declares the input variables and provides a helper function transform() that computes the object-to-world space transformation and related vertex attributes.
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file | UniversalSurface_vertexHelpers.glsl |
| Provides helper transformation functions for universal surface.
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