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SVO Directory Reference

Files

file  SVO.glsl
 For use with G3D::Shader.
 
file  SVO_allocateNodes.glc
 Requires WORK_GROUP_SIZE_X, WORK_GROUP_SIZE_Y.
 
file  SVO_allocateNodesDenseTree.glc
 Requires WORK_GROUP_SIZE_X, WORK_GROUP_SIZE_Y.
 
file  SVO_allocateNodesTopMipMap.glc
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_base.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_buildInit.glc
 Computes (countBuffer[endIndex] - countBuffer[startIndex]) and then uses that to produce the indirect buffer for dispatch/draw indirect calls.
 
file  SVO_clearTopDenseTree.glc
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_clearTree.glc
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_copyBrickBorder.glc
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_countToIndirectArgument.glc
 Computes (countBuffer[endIndex] - countBuffer[startIndex]) and then uses that to produce the indirect buffer for dispatch/draw indirect calls.
 
file  SVO_downsampleValues.glc
 Requires WORK_GROUP_SIZE_X, WORK_GROUP_SIZE_Y.
 
file  SVO_fillBuffer.glc
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_flagPopulatedChildren.glc
 Requires BUFFER_WIDTH = width, BUFFER_WIDTH_MASK = width - 1 and BUFFER_WIDTH_SHIFT = log_2(width) to be passed, where width is a power of 2.
 
file  SVO_levelAllocToIndex.glc
 Computes (countBuffer[endIndex] - countBuffer[startIndex]) and then uses that to produce the indirect buffer for dispatch/draw indirect calls.
 
file  SVO_normalizeValues.glc
 Requires WORK_GROUP_SIZE_X, WORK_GROUP_SIZE_Y.
 
file  SVO_renderRaycasting.pix
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_renderRaycasting.vrt
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_sampling.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_traversal.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_updateLevelIndexBuffer.glc
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_updateLevelSizeBuffer.glc
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_util.glsl
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_visualizeFragments.pix
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_visualizeFragments.vrt
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_visualizeNodes.geo
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_visualizeNodes.pix
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_visualizeNodes.vrt
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_writeNeighborPointers.glc
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 
file  SVO_writeVoxelFragValues.glc
 G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
 

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15