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MotionBlur_neighborMinMax.pix File Reference

Computes the largest-magnitude velocity and lowest speed of any point that could possibly overlap points in the tile with corner at gl_FragCoord.xy * maxBlurRadius. More...

Classes

class  glsl::MotionBlur_neighborMinMax_pix
 
Computes the largest-magnitude velocity and lowest speed of any point that could possibly overlap points in the tile with corner at gl_FragCoord.xy * maxBlurRadius. More...
 

Namespaces

 glsl
 

Macros

#define tileMinMax   SS_POSITION_CHANGE_buffer
 

Detailed Description

Computes the largest-magnitude velocity and lowest speed of any point that could possibly overlap points in the tile with corner at gl_FragCoord.xy * maxBlurRadius.

Invoked from MotionBlur::computeNeighborMax().

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License

Macro Definition Documentation

◆ tileMinMax

#define tileMinMax   SS_POSITION_CHANGE_buffer

documentation generated on Wed Nov 24 2021 08:01:50 using doxygen 1.8.15