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Computes the largest-magnitude velocity and lowest speed of any point that could possibly overlap points in the tile with corner at gl_FragCoord.xy * maxBlurRadius. More...
Classes | |
class | glsl::MotionBlur_neighborMinMax_pix |
Computes the largest-magnitude velocity and lowest speed of any point that could possibly overlap points in the tile with corner at gl_FragCoord.xy * maxBlurRadius. More... | |
Namespaces | |
glsl | |
Macros | |
#define | tileMinMax SS_POSITION_CHANGE_buffer |
Computes the largest-magnitude velocity and lowest speed of any point that could possibly overlap points in the tile with corner at gl_FragCoord.xy * maxBlurRadius.
Invoked from MotionBlur::computeNeighborMax().
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#define tileMinMax SS_POSITION_CHANGE_buffer |