Member glsl::reconstructFromDepth_glsl::numLayers (vec3 csOrigin, vec3 csDirection, mat4 projectionMatrix, sampler2D csZBuffer, vec2 csZBufferSize, vec3 clipInfo, float jitterFraction, const int numSteps, out int s, float layerThickness, in float maxRayTraceDistance, out float actualRayTraceDistance, out vec2 hitTexCoord, out int which, const in bool csZBufferIsHyperbolic, float GUARD_BAND_FRACTION_X, float GUARD_BAND_FRACTION_Y)