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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
class | glsl::ParticleSurface_render_geo |
Shader program. More... | |
Namespaces | |
glsl | |
glsl::ParticleSurface_render_geo::glsl | |
Macros | |
#define | CONSTRUCT_CENTER_VERTEX 1 |
#define | dFdx(g) ((g) * 0.0) |
#define | dFdy(g) ((g) * 0.0) |
#define | discard |
#define | HAS_GLOSSY_TERM 1 |
#define | HAS_LAMBERTIAN_TERM 1 |
Variables | |
class { | |
}; | |
Shader program. More... | |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
#define CONSTRUCT_CENTER_VERTEX 1 |
#define dFdx | ( | g | ) | ((g) * 0.0) |
#define dFdy | ( | g | ) | ((g) * 0.0) |
#define discard |
Referenced by glsl::UniversalMaterial_sample_glsl::dim(), glsl::GFont_render_pix::main(), glsl::GaussianBlur_apply_pix::main(), glsl::DepthOfField_composite_pix::main(), glsl::VoxelSurface_depthPeel_pix::main(), glsl::ParticleSurface_stochasticDepthOnly_pix::main(), glsl::VoxelSurface_gbuffer_pix::main(), glsl::Film_temporalAA_pix::main(), glsl::BilateralFilter_apply_pix::main(), glsl::UniversalSurface_gbuffer_pix::main(), glsl::UniversalSurface_depthOnlyNonOpaque_pix::random(), glsl::deferredHelpers_glsl::readUniversalMaterialSampleFromGBuffer(), glsl::Film_FXAA_13_performance_pix::square(), and glsl::UniversalMaterial_writeToGBuffer_glsl::writeToGBuffer().
#define HAS_GLOSSY_TERM 1 |
#define HAS_LAMBERTIAN_TERM 1 |